2/25/2023 0 Comments Unity pc build module![]() ![]() From LeapMotion/Prefabs, drag a LMHeadMountedRig into your scene.Once you’ve set up the Core Assets (see above), go to LeapMotion/Prefabs in the Asset window.Added a Layer option to ProximityDetector, which uses the specified Layer for proximity checks rather than the target object list.Added Tag name setting to ProximityDetector that adds any objects with the specified tag to the target object list. ![]() Changed FingerDirectionDetector to use the direction of the distal phalanges rather than the intermediate phalange.Streamlined ExtendedFingerDetector code.This allows you to specify that at least a minimum and/or no more than a maximum number of fingers are extended. Added Minimum and Maximum extended finger counts to ExtendedFingerDetector.Added standard Color definitions for Detector gizmo drawing.This paves the way for future, similar detectors. Refactored PinchDetector so that it has an abstract base class.Minor modifications to support Interaction Engine.If this is left empty, then spawned model's are not parented. Models spawned by with Handpool's CanDuplicate are now parented to a ModelsParent transform specified in the HandPool's inspector.Handpool will no longer error if there is an empty model slot in the HandPool. ![]()
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